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000321_amos-request@svcs1.digex.net_Thu Oct 30 15:11:12 1997.msg
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1997-11-02
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 30 Oct 97 13:57:18 +0000
Subject: Re: Commercial Games
Message-Id: <3458923E.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <B0000129447@mailhost.sosbbs.com>
To: amos-list@access.digex.net
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X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status:
> Wow, the platform-stage I played was pretty damn good as well,
> although I didn't care much for that "force you to climb" play-mechanic.
> I hate crap like that unless it's implemented intelligently like in
> Murray's "Banana Islands" where he uses a similiar method to good
> effect in keeping the game exciting.
Well I could hardly take any credit for that.... I think Rainbow
Islands might have done it first...
-Murray
--
\\|// Alastair Murray
(o o) malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| AMINET |Web-Page (Amiga/Games/AMOS/trek/Music/ |
| game/role/CHAOS | +more) |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
| game/shoot/Hanger18 |Current Projects: >Chaos 2 |
| dev/amos/keystate | >Kill Em All >Hanger 18 II |
| dev/amos/picpack | >Skool Daze >The Crow |
| game/shoot/traitor | >Banana Islands |
| game/shoot/extinct | >The Turtleminator |
| game/jump/blobby | >Backbone - The Game Creator |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~